Segmentation did you install the Cg kit? I did ZeroGS: OGL WARNING: multiple render targets not supported, some effects might look bad ZeroGS: OGL WARNING: Need GL_EXT_blend_equation_separate X86Family = AMD Athlon(tm) 64 Processor 3300+ Sudo apt-get install subversion libjpeg62-dev build-essential libgtk2.0-dev libxxf86vm-dev x11proto-xf86vidmode-dev automake1.9 libbz2-devĮDIT: libbz2-dev is required for the ISO plugins to compileĬan't seem to play any games.screen pops up and closesĮE pc offset: 0x2a8, PSX pc offset: 0x208 I can't actually say it needs that for certain, only that I have it and the INSTALL file says you need OpenGL libs in order to compile. The automake version is important, as it will spit all sorts of errors if you have an earlier version. This is by no means comprehensive, as who knows what -dev packages you might be missing that I've picked up somewhere along the line. I'm running Edgy, and I managed to compile the SVN, so here is a mini-howto for compilation. There are 32-bit and 64-bit binaries, as well as an SVN repository (). I expect it to complete the copy process in a few hours at this rate.Check it out on the official page, here ()! Not sure if this is normal behavior but beats losing a 30-hour save file that I'm hoping to retrieve out of this. I am currently in process of copying the save folder into the root of the SD card right now, but my god is it SLOW! It's slowly moving through each folder and probably taking like 5~10 minutes to copy and move onto the next one. In EMUMCC, there is indeed a save folder (which I am hoping my latest saves are in). I don't think Hekate sees this EMUMMC (and I don't believe I partitioned the emunand.). I believe what was happening was that Hekate was backing up the EMMC when I needed the EMUMMC. When I go and inject that payload, I can see there is apparently another emunand called "EMUMMC". binĪm I looking in the wrong place? Did I do the wrong backup? Does Atmosphere put the saves elsewhere within eMMC? What am I doing wrong? I'm absolutely stumped here.Īfter further research, it seems there is another way to extract saves and that's using the TegraExplorer payload ( ) Same thing.īelow are the folders for my current eMMC. Selected eMMC RAW GPP and used HackDiskMount to open directly. Alternatively, in hekate, I went to Tools > USB Tools.I check it and it doesn't have a "save" folder.Entered in my upper and lower parts of the BIS key 3, and mounted to a drive.Used HackDiskMount to open the complete.I've backed up the eMMC RAW GPP via hekate.I definitely know there are saves as I've just saved a game earlier today (just before I ran into the aforementioned issue above). I feel like I'm not understanding something here. I'm trying to locate my save folder on it but am just not finding the folder. In addition, this is on an entirely new SD card and properly formatted to FAT32 (I used to use exFAT on my previous SD card). I've had this issue before in the past and I had no choice but to start from scratch at the time, and it looks like I'll have to do it again this time. Restarted the switch and now ran into the stuck logo issue. Pressed OK, and it was starting and then Atmosphere crashed. I was trying to play Nintendo Switch Sports and it said I had to update the firmware on the joycons. I've run in to an issue where I will attempt to boot into atmosphere but it gets stuck on the Joycon logo (not the "Nintendo" logo).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |